![]() The first building tier increases Loyalty by 1, and it will increase gradually up to 4 in its tier 3 form. Now, the most straightforward way to increase Loyalty is to build the Fairgrounds project. Food shortages will also decrease Loyalty. ![]() The Hunting Rights, Citizenship, and Debasement of the Currency policies will decrease Loyalty, but the Citizenship policy can increase Loyalty if the settlement has the same culture as the owner. Companions are best used as Caravan or Party leaders. ![]() As of version 1.1, I do not recommend assigning a Governor to a city. Loyalty is decreased by assigning a Governor of a different “culture.” That means that if your city is originally Sturgian and your Governor is from Vlandia, you’ll get a -2 modifier to Loyalty. ![]()
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